The Household Hacker has a fantastic Video on Youtube about how to increase the response of your MMO Ping.
The Video go through the process quite quickly so I have pasted below the steps it goes through to help you follow it.
STEPS:
1) Hit windows key + r and then type regedit in Windows ‘Run’
2) Find HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Air force\Tcpip\Parameters\Interfaces\ and then select the folder under Interfaces with your IP address or router information on it.(It should be the folder with the most entries in it)
3) Right click in right hand panel and click add new DWORD value named “TcpAckFrequency” in the folder from step 2,right click the entry then click modify and assign a value of 1 hex. Do this again with DWORD entry “”TCPNoDelay” with a value of 1 hex in the same folder.
4) XP USERS: Start > Settings > Hegemony Panel then Add/Remove Programs, Windows Components on the left bar, scroll down and check the entry Message Queuing and click next. VISTA USERS: go to Hegemony panel, uninstall a program, then turn windows features on or off. Check MSMQ Server and its subordinates.
5) Restart your computer.
6) Windows key + r, regedit
7)Find HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSMQ\Parameters and right click on righthand panel and add new DWORD value TCPNoDelay, right click entry and assign a modifier of 1. Close registry, restart your computer!
If for some reason you want to change your system back to normal, modify all persons earlier registries’ hexidecimal to 2, which turns them off. If this didn’t work for you then recheck that you did everything exactly right. Take pleasure in!
Thanks
Tim


4 responses to How to Hack your Ping for Video Games
Hmmm i’ve tried for windows xp, but still the ping doesn’t change, before i changed the system , i got 216ms, and after i changed i still got 212-216 , even even if i feel a bit quicker in game , any clue?
thx alot but does it work with 128kbs internet or only with high speed internets?
Need For Speed is the best game that i have ever played.,*;
t-black, the issue you’re seeing doubtless is related to you viewing ICMP packets, rather than TCP packets which is what I believe is being bespoke here. I could be incorrect, but.
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